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Ni no Kuni: Dominion of the Dark Djinn : ウィキペディア英語版
Ni no Kuni: Dominion of the Dark Djinn

''Ni no Kuni: Dominion of the Dark Djinn'' is a role-playing video game developed and published by Level-5. It was released in Japan for the Nintendo DS on December 9, 2010. Players control Oliver, a young boy who sets out on a journey to save his mother. The game is played from a third-person perspective and its world is navigated on foot or by boat. While players navigate Oliver throughout the game's world, other characters can be controlled during battles against enemies; during these battles, players use magic abilities and creatures known as "imajinn", which can be captured and tamed.
Development of ''Dominion of the Dark Djinn'' began in 2008. The game's animated sequences were produced by Studio Ghibli, while the original score was co-composed by Joe Hisaishi. The artwork was also inspired by Studio Ghibli's other productions. The character development of Oliver was a large focus of the game, intending to make children empathize with the character and for adults to relive their adolescence. The developers chose to develop for the Nintendo DS due to its suitability for gameplay.
Following its announcement, ''Ni no Kuni'' was widely anticipated. It was acclaimed by reviewers, with praise particularly directed at its story, art style and music. An enhanced version of the game, titled ''Ni no Kuni: Wrath of the White Witch'', was released in November 2011 for the PlayStation 3, featuring similar gameplay and story elements.
== Gameplay ==
''Ni no Kuni: Dominion of the Dark Djinn'' is a role-playing game that uses a fixed third-person perspective. Players complete quests—linear scenarios with set objectives—to progress through the story. Outside of quests, players can freely roam the open world. Players explore towns, villages, dungeons and dangerous places scattered throughout the world, and possess the ability to travel between the world and Oliver's hometown of Hotroit.〔 Upon leaving a location, players enter the World Map, which can be navigated, or used to select a destination. The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content and forms of transport to navigate the world.〔
When players encounter enemies, they enter a battle mode. The battles employ a grid layout, whereby players can create formations to avoid attacks, or lessen damage.〔 During battles, players command a single human ally, or one of the "imajinn" accompanying them; changing primary command to a different human ally allows players to control their imajinn. To fight enemies, players use magical abilities and imajinn. Imajinn are creatures that can be tamed, in order to be suitable to send out in battle to fight for players. Familiars level up and evolve alongside the human characters; each have unique statistics and capabilities, and can be guided through their upgrades with treats and equipped with items.〔 When all enemies in a battle are defeated, players may receive experience points, currency and items. When a specific amount of experience is earned, characters' levels will increase, and their abilities improve. Should a party member lose health or mana points, they can be restored by using provisions.
The errands that can be undertaken at the request of townspeople and the bounty hunts available from the Taskmaster are collectively known as "tasks". When tasks are completed, players will earn a number of stamps for their current merit stamp card, which can be exchanged for upgrades.〔 Players take part in battles using the Wizard Companion book, which contains various spells that are activated using drawings with the stylus. During battles, players can arrange their characters anywhere on the bottom screen to implement various tactics; for example, a character that can block certain attacks can be placed in front of others to shield them.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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